
This was easily my favorite part of the stream.ĭefensive Adjustments Attacks Money PlaysĬhanging the depths of zone coverage is a relatively simple adjustment defensive players and coaches make to take away an opponent’s use of a certain area of the field. In any case, the game won’t completely ignore the fact that I pushed one of the receiver’s assigned buttons. This can result in short, inaccurate passes, or even fumbles. The outcome of the throw will be determined by how far into their throwing motion they are when contact is created. The TUP (Throw Under Pressure) ratings will be ignited in these situations, which should limit the power and accuracy of the throw.Īlso, QBs won’t automatically have throw animations canceled while they simply accept a sack. This quicker arm motion will allow users to properly react to their situation, but will also carry a realistic consequence. One of the most frustrating aspects of offensive gameplay in Madden is failing to get a pass off because the arm motion is too slow to beat the impact coming from a charging pass rusher.Īccording to Oldenburg, we will now see an expedited arm animation when a pass rusher is in close proximity to a QB. For those reasons, unless the execution is a complete failure, it would be in the best interest of the game to keep the skill moves on the right stick. There is no doubt more control can be had with the stick, and the moves can be far more natural with a more-defined skill gap.

EA is interested in hearing the feedback from its users to determine if the ball-carrier moves will be moved back to the buttons.


Per Madden developer Clint Oldenburg, these changes aren’t final.
